Fuzzy logic based performance analysis of educational mobile game for engineering students


Ozdemir A., Balbal K. F.

COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, cilt.28, sa.6, ss.1536-1548, 2020 (SCI-Expanded) identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 28 Sayı: 6
  • Basım Tarihi: 2020
  • Doi Numarası: 10.1002/cae.22325
  • Dergi Adı: COMPUTER APPLICATIONS IN ENGINEERING EDUCATION
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Social Sciences Citation Index (SSCI), Scopus, Aerospace Database, Applied Science & Technology Source, Communication Abstracts, Compendex, Computer & Applied Sciences, EBSCO Education Source, INSPEC, Metadex, DIALNET, Civil Engineering Abstracts
  • Sayfa Sayıları: ss.1536-1548
  • Anahtar Kelimeler: defuzzification, educational mobile game, Fuzzy logic, mobile learning, TECHNOLOGY, DESIGN
  • Dokuz Eylül Üniversitesi Adresli: Hayır

Özet

The aim of this study is to examine the effect of an educational android mobile game on the attitude of engineering students. For this purpose, an educational mobile game is developed and a fuzzy logic based attitude determination system is modeled. The study is carried out with 30 students of mechatronic engineering. A mobile game which is called Select Box-Solve Question has been developed in the android studio environment. Besides this; to analyse the performance of the game on the success of education, a fuzzy logic-based attitude determination system, which consists of four number of inputs and outputs, is modeled. These input and output values constitute the factors of the attitude scale. The Triangular Membership Function is used as the Fuzzification step of the Fuzzy Logic Technique. Four different defuzzification methods are used and the results of these methods are compared and analysed.