H. Y. Durak And N. ATMAN USLU, "Investigating the effects of SOLO taxonomy with reflective practice on university students' meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development," INTERACTIVE LEARNING ENVIRONMENTS , 2022
Durak, H. Y. And ATMAN USLU, N. 2022. Investigating the effects of SOLO taxonomy with reflective practice on university students' meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development. INTERACTIVE LEARNING ENVIRONMENTS .
Durak, H. Y., & ATMAN USLU, N., (2022). Investigating the effects of SOLO taxonomy with reflective practice on university students' meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development. INTERACTIVE LEARNING ENVIRONMENTS .
Durak, Hatice, And NİLÜFER ATMAN USLU. "Investigating the effects of SOLO taxonomy with reflective practice on university students' meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development," INTERACTIVE LEARNING ENVIRONMENTS , 2022
Durak, Hatice Y. And ATMAN USLU, NİLÜFER A. . "Investigating the effects of SOLO taxonomy with reflective practice on university students' meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development." INTERACTIVE LEARNING ENVIRONMENTS , 2022
Durak, H. Y. And ATMAN USLU, N. (2022) . "Investigating the effects of SOLO taxonomy with reflective practice on university students' meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development." INTERACTIVE LEARNING ENVIRONMENTS .
@article{article, author={Hatice Yildiz Durak And author={NİLÜFER ATMAN USLU}, title={Investigating the effects of SOLO taxonomy with reflective practice on university students' meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development}, journal={INTERACTIVE LEARNING ENVIRONMENTS}, year=2022}