Atıf Formatları
Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences
  • IEEE
  • ACM
  • APA
  • Chicago
  • MLA
  • Harvard
  • BibTeX

D. M. Siyez And B. Baran, "Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences," COMPUTERS IN HUMAN BEHAVIOR , vol.72, pp.286-295, 2017

Siyez, D. M. And Baran, B. 2017. Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences. COMPUTERS IN HUMAN BEHAVIOR , vol.72 , 286-295.

Siyez, D. M., & Baran, B., (2017). Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences. COMPUTERS IN HUMAN BEHAVIOR , vol.72, 286-295.

Siyez, DİĞDEM, And BAHAR BARAN. "Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences," COMPUTERS IN HUMAN BEHAVIOR , vol.72, 286-295, 2017

Siyez, DİĞDEM M. And Baran, BAHAR. "Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences." COMPUTERS IN HUMAN BEHAVIOR , vol.72, pp.286-295, 2017

Siyez, D. M. And Baran, B. (2017) . "Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences." COMPUTERS IN HUMAN BEHAVIOR , vol.72, pp.286-295.

@article{article, author={DİĞDEM MÜGE SİYEZ And author={BAHAR BARAN}, title={Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences}, journal={COMPUTERS IN HUMAN BEHAVIOR}, year=2017, pages={286-295} }